Gamified cyber awareness

Would you have spotted it?

Security awareness training people will actually finish. Short, branded games that teach phishing, passwords and everyday cyber hygiene — and tell you what your organization really knows, topic by topic.

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No sign-up, no score

Find out in thirty seconds

Three real items from the library the games draw on. Pick an answer and you get exactly what a player gets — the verdict, the reasoning, and the one line worth remembering.

Your inbox Phishing & email fraud
Priya Raman (CEO) <priya.raman@aurora-retaii.com> Quick favour — are you at your desk?

I am going into back-to-back meetings and cannot take calls. I need you to sort something out for a client today. Reply here and I will send the details. Keep this between us for now.

Threat or not? Networks & working away

Joining "Free_WiFi_Guest" at the airport

What would you do? Networks & working away

You are working from a café and need to send a client contract. What is the safest approach?

Harder than it looks? That is the point — and it is why every one of them explains itself.

For security teams

Awareness training people finish

Write the syllabus once as a content deck, point a campaign at it, and every game in that campaign teaches the same material in your colours, on your own URL. Every answer is marked on the server and recorded against a topic, so the report says which topic your next incident is most likely to come from — not just who scored highest.

Open the Studio
  1. One content libraryWrite a lesson once. Six engines can teach it, because each takes the shapes of content it can carry.
  2. Every explanationNo game says only “wrong”. Every card carries the reasoning and the one line to remember.
  3. Competency, not scoresAnswers are marked server-side per topic, so a certificate says what somebody demonstrated.