Would you have spotted it?
Security awareness training people will actually finish. Short, branded games that teach phishing, passwords and everyday cyber hygiene — and tell you what your organization really knows, topic by topic.
- 0
- security topics
- 0
- teaching moments
- 0
- game engines
- 0
- rounds played
Find out in thirty seconds
Three real items from the library the games draw on. Pick an answer and you get exactly what a player gets — the verdict, the reasoning, and the one line worth remembering.
I am going into back-to-back meetings and cannot take calls. I need you to sort something out for a client today. Reply here and I will send the details. Keep this between us for now.
Business email compromise. There is no link and no attachment yet — the first message only tests whether you will reply. Authority, urgency and secrecy in three lines is the pattern, whatever comes next.
RememberA senior person asking for secrecy is the reason to verify, not the reason not to.
Joining "Free_WiFi_Guest" at the airport
Anyone can name a hotspot anything. An open network with a plausible name is trivial to stand up, and everything unencrypted on it is readable.
RememberTether to your phone, or use the VPN. Free is not the same as safe.
You are working from a café and need to send a client contract. What is the safest approach?
Tethering or a VPN removes the untrusted network from the equation. Waiting is safe but rarely realistic, and site encryption still leaks which services you use and can be undermined on a hostile network.
RememberMake the network irrelevant rather than hoping it is friendly.
Harder than it looks? That is the point — and it is why every one of them explains itself.
What your people will actually learn
Train the instinct, not the policy
Threat & Defence Match
Match every risk to the habit that beats it.
Link each risk to the habit that defeats it, so the defence comes to mind with the threat.
Cyber Hygiene Run
Dodge the risky habit. Pick up the safe one.
Build the reflex to take the secure option and step around the risky one, at speed.
Spot the Threat
Judge it in the two seconds you actually get.
Tell a hostile message from a genuine one in the two seconds you actually get.
Threat Range
Report the threats. Let real mail through.
Judge before you act: report the real threats and leave legitimate messages alone.
Line of Four
Drop, block, connect.
Phishing Triage
Report it, bin it, or trust it.
Decide what to do with a suspicious message in the seconds you really have, and know why.
Security Scenarios
What would you actually do?
Choose the right response to the security situations that actually come up at work.
Cyber Tambola
Dab the control that stops the call.
Know which control stops which attack, and know when a threat is not yours to act on.
Breach Defense
Every lane is a route in. Nothing gets through undefended.
Recently launched versions
Memory Match
Link each risk to the habit that defeats it, so the defence comes to mind with the threat.
Endless Runner
Build the reflex to take the secure option and step around the risky one, at speed.
Reaction Tap
Tell a hostile message from a genuine one in the two seconds you actually get.
Target Range
Judge before you act: report the real threats and leave legitimate messages alone.
Line of Four
Dots & Boxes
Fits the moment you already have
Live campaigns
Aurora Christmas Scam Watch
Seasonal scams spike in December. Three short games on the ones your team will actually see.
Live nowBluepeak Diwali Cyber Drive
Our festive security drive: passwords, devices and the everyday habits that keep customer data safe.
Live nowAurora Security Awareness Month
Four short games, one syllabus. Ten minutes now beats an incident later — and every answer explains itself.
Live nowAwareness training people finish
Write the syllabus once as a content deck, point a campaign at it, and every game in that campaign teaches the same material in your colours, on your own URL. Every answer is marked on the server and recorded against a topic, so the report says which topic your next incident is most likely to come from — not just who scored highest.
Open the Studio- One content libraryWrite a lesson once. Six engines can teach it, because each takes the shapes of content it can carry.
- Every explanationNo game says only “wrong”. Every card carries the reasoning and the one line to remember.
- Competency, not scoresAnswers are marked server-side per topic, so a certificate says what somebody demonstrated.